Self-Order Usability

Self-Order Usability

Duration

Duration

10 weeks


10 weeks


Tools

Tools

Figma / Maze / Linear


Figma / Maze / Linear


Role

Role

Usability Tester & UX Researcher

Usability Tester & UX Researcher

Date

Date

May 2024


May 2024


The project itself :

Project Overview

This project focuses on evaluating Erewhon’s self-order kiosk to understand how users interact with it in a premium in-store environment. The study explores usability, flow, and clarity to ensure the experience supports both efficiency and brand standards.

Problem:

As Erewhon pilots its first self-order kiosk, this project investigates how self-service technology can reduce friction and wait times while preserving the brand’s premium, intentional in-store experience.

Goal:

Evaluate whether Erewhon’s kiosk improves ordering efficiency while preserving the brand’s calm, intentional in-store experience.

My role:

Usability Tester & UX Researcher. I planned and conducted user testing, analyzed task flow, and synthesized insights to inform experience decisions.

Responsibilities:
  • Planned and ran usability tests

  • Observed user behavior and flow

  • Evaluated task clarity and comfort

  • Analyzed findings for key insights

  • Informed experience improvements

All about the user :

Ergonomic Testing: Kiosk & Card Reader

Assessed kiosk height, screen angle, and card reader placement to understand how posture, reach, and hand movement affect comfort and ease of use across a range of users in a real in-store setting.

0

Participants

0

-

0

Height range (cm)

Kiosk Configurations

34%

50in height, 10 degrees angle

10°

50”

from ground

38%

52in height, 15 degrees angle

15°

52”

from ground

28%

54in height, 20 degrees angle

20°

54”

from ground

Card Reader Configurations

33%

48in height, on the right of the screen

48”

from ground

28%

48in height, on the right in front of the screen

48”

from ground

39%

48in height, on the right in front of the screen

44”

from ground

Usability Testing Setup:

Prototype

Validate kiosk screen and card reader positioning through realistic, high-fidelity usability testing.

Testing Environments

01
In Person
Simulated Erewhon-style store, UX testing room staged for real interactions, Live kiosk prototype, Actors playing baristas and customers
Tested with 18 participants (13 in-person, 5 remote)
02
Remote

Target Test Participants

Demographics
Age: 28–38 (Primarily female) Urban-based
Lifestyle and Background
Health-conscious lifestyle Disposable income
Technology Background
Tech-comfortable (Not full-time employed)

Results

Findings from usability testing informed layout refinements and interaction improvements.

79%

Successfully found requested items.

51%

Successfully customized smoothies.

55%

Successfully added smoothies to cart.

97%

Successfully used the “Quick Add” feature.

28%

Successfully added coffee modifiers.

24%

Didn’t realize a coffee size requirement.

62%

Successfully removed items from the cart.

59%

Successfully applied loyalty points at checkout.

92%

Expected SMS notification for order readiness.

The clear version :

From Insights to Design Solutions

Insights from usability testing were synthesized and translated into concrete design decisions that improved clarity, comfort, and interaction flow.

Navigation Clarity

Navigation clarity scored 50%, with users experiencing difficulty understanding the visual separation between subcategories. To address this, sticky headers were introduced to maintain context while scrolling, subtle strokes were added to better define subcategory boundaries, and the search bar was repositioned to improve discoverability and support faster navigation.

TESTED

1.Stroke Around Subcategory Module

2.Sticky Subcategory Name

3.Subcategory Separating Strokes

Cart management

Cart management scored 58%, with users expecting to remove items directly within the same product module where they were added. To resolve this, quick-remove buttons were introduced within each product module, allowing users to manage their cart more efficiently without breaking their flow.

TESTED

1.Quick Removal

Smoothie customization

Customization scored 43% for visibility and 58% for interaction flow, with users reporting difficulty locating the “Customize” button and expecting ingredient additions to occur directly within the ingredients list. To address this, the “Customize” button was repositioned for improved discoverability, and customization was embedded directly into the ingredients list to better align with user expectations.

TESTED

1.Higher Placement

2.Customization Within Ingredients List

Coffee modifiers

Coffee modifiers scored 72% for usability, with users experiencing difficulty finding requested modifiers. To address this, dropdown categories and tabs were introduced, and labeling was clarified to improve discoverability and streamline selection.

TESTED

1.Categories Drop-down

2.Tabbed In Modifiers

The project schematically :

Outcome

The outcome of the project surfaced several important takeaways about user behavior and interaction patterns.

Takeways

The series of hand-drawing frames that visually describe and explore a user's experience with a product. 

Impact:

The usability testing led to clearer navigation, improved customization flow, and more intuitive cart management. Key interaction friction points were reduced by aligning interface behavior with user expectations, resulting in smoother task completion and increased confidence during use of the kiosk.

What I learned:

This project reinforced the importance of testing interface assumptions in realistic contexts. Small placement decisions—such as button visibility or where users expect to modify ingredients—can significantly impact usability. I also learned the value of combining in-person and remote testing to capture both environmental behavior and focused interaction feedback.

Think I’d be a good fit for your team or project? Let’s connect.

To get in touch :

Contact Me

Set up a time to talk about talk through my work.

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Think I’d be a good fit for your team or project? Let’s connect.

To get in touch :

Contact Me

Set up a time to talk about talk through my work.

Follow me on:

Think I’d be a good fit for your team or project? Let’s connect.

To get in touch :

Contact Me

Set up a time to talk about talk through my work.

Follow me on:

Think I’d be a good fit for your team or project? Let’s connect.

To get in touch :

Contact Me

Follow me on: